Infinity Gauntlet - Look Development
First and foremost, I’d like to thank my mentor André Macedo (Blender instructor at the YouTube channel PRX 3D - Praxinoscopio) for providing the 3D model for this study.
The primary focus of this project was mastering the Substance Painter software for texturing.
The blocking, lighting, and material application were carried out in Blender, utilizing the Cycles render engine.
Final post-production was completed in Adobe Photoshop, leveraging AOVs to refine the final image.